**TITLE:** Kentucky Math Derby

**SUBJECT:** 9th grade Algebra I

**TOPIC:** This bulletin board will be used as a chapter review on polynomials.

**INTERACTIVITY:** The Kentucky Math Derby is designed to accommodate one to three players at a time. A student playing alone should focus on trying to beat his or her previous score, while two or more players can race each other to the finish line. The student will first choose a card from one of the pockets labeled one point, two points, or three points. The student will try to answer the question regarding polynomials on the card. The student will do this by writing out the question and the level on the accompanying worksheet, where there will be sufficient room to show all calculations. If the question is answered correctly, the student can advance his or her horse according to the selected point value of the question. Example: if a student chooses a question from the 2 points pocket and answers it correctly, he or she can advance their horse two spaces. Spaces on the bulletin board are displayed as color-coded circles on each racetrack. The horse’s pointer (also color-coded) should be placed directly above the corresponding color-coded circle. In order for the student to tell if they have answered the questions correctly, they can flip the card over to find the answer.

**DIRECTIONS FOR USE:** The Kentucky Math Derby is a fun way to review the chapter on polynomials.

- First, decide if you would like to play alone or compete with one or two others.
- If you decide to play alone, try to play more than once and see if you can better your score.
- If there are two or three players, try to be the first one to the finish line.
- Choose a question from either the 1, 2, or 3 point categories found in the red pockets. As the questions increase in point value they also increase in difficulty.
- Write the question and level of the question on a worksheet, which can be found toward the bottom right hand side of the bulletin board. Work through the problem showing all calculations on the worksheet.
- Flip the question card over to see if your answer is correct.
- If the question is answered correctly, the appropriate racehorse can be advanced according to the point value of the question. Example: a one-point question answered correctly will result in the racehorse moving one space, where the arrow on the horse should align with the color-coded circle.
- For two to three players, each player will answer only one question per turn. If the question is not answered correctly, that player will remain on the same space until his or her next turn.
- In order to win the race, you must have a total of 12 points and the horse will have crossed the finish line.
- When you have completed the Kentucky Math Derby, hand in your completed worksheet, which will count as a homework assignment.

**TIME:** This activity can take anywhere from 5 to 15 minutes depending on the academic level of the student.

**SPECIAL CONSTRUCTION:** This bulletin board contains three moving racehorses. Each horse is constructed with a small straw attached to its backside. Through each straw is a piece of fish line that is fastened to either side of the bulletin board. The horses also contain a color-coded knob to push them along the track.

**CREDIT:** This bulletin board will count as a homework assignment, and the students will receive a checkmark. Each student will be required to hand in his or her completed worksheet showing all calculations. By having the students show every step of their calculations, the teacher can pinpoint the students that simply wrote the question down and then flipped the card over to see the answer. Each level has plenty of questions so that it will take a significant amount of time until the questions repeat. The students should view this bulletin board as a beneficial tool to review for their chapter test on polynomials.

**OTHER COMMENTS:** This bulletin board can be adapted to any chapter review, by simply making new questions.